Action Types

There are four types of actions that a hero can take, as specified above in the Skills section. The action a hero takes on their turn is determined by the Attack Pattern, also explained above. This section will reiterate the important points when it comes to executing actions in the Battle Engine.

Basic Attack

On a hero’s turn, they may use their Basic Attack. The Damage Type of their Basic Attack is determined by their Class.

Battle Skill 1 & 2

On a hero’s turn, they may use Battle Skill 1 or Battle Skill 2. The Battle Skills they are assigned are based on the combination of some Traits. Battle Skill 1 is assigned based on the combination of Affinity, Class and Type traits. Battle Skill 2 is assigned based on the combination of Weapon and Type traits. Initially, there will be 105 different Battle Skill 1s and Battle Skill 2s. Battle Skill 1 activates more frequently, and Battle Skill 2 is generally more impactful.

Pause

On a hero’s turn, they may Pause, which means they take no action until the following round. When a hero needs to Pause is determined by their Attack Pattern.

Ultimates

During battle, a hero’s MP will fill over time. They will also get a bonus to MP if they knock an enemy out or from certain Fate’s Bonuses or Battle Skills. When a hero’s MP is full, they can activate their Ultimate. This interrupts the flow of battle and instantaneously triggers this skill effect. AI-controlled enemies will fire their Ultimates as soon as they are charged. The player can choose to activate Ultimates manually, or else toggle an Auto setting so that they also trigger as soon as a hero’s MP is full.

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