Trait Mapping

Initially, each hero will have four skills used in combat. As we add new game modes and other features to LHU over the course of live operations, we will naturally add more skills to the heroes over time to add utility specific to these modes. Initially, the four types of skills are:

  • Basic Attack - determined by the hero’s class, this is the most common attack used in battle.

  • Battle Skill 1 - one of two skills automatically triggered at intervals during the course of battle. Battle Skill 1 is used more frequently than Battle Skill 2.

  • Battle Skill 2 - the other skill automatically triggered at intervals during the course of battle.

  • Ultimate Skill - when a hero’s mana fills up completely, the player can manually trigger their Ultimate Skill. Ultimates are the most powerful skills in the game.

For each hero, the skills they have access to will be determined by their traits. For the basic attack, this is simply determined by Class. But for the other skill types, a combination of three traits determines the total pool of skills of that type that can be assigned to heroes:

  • Basic Attack - there are three types of basic attack, determined by a hero’s Class.

  • Battle Skill 1 - there are 105 types of Battle Skill 1, determined by the combination of a hero’s Affinity, Class and Type traits.

  • Battle Skill 2 - there are 105 types of Battle Skill 2, determined by the combination of a hero’s Type and Weapon traits.

  • Ultimate - there are 105 types of Ultimate Skill, determined by the combination of a hero’s Affinity, Class and Specialty traits.

As we get further into seasons and release more heroes, you will see that some skills will be shared by different heroes instead of each hero having purely bespoke skills.

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