Attack Results

To understand the result of any single attack, let’s walk through all the steps and calculations to understand how an attack is resolved. An attack involves two parties, the attacker and defender. This is the order of operations for determining the results of an attack:

  1. Attacker - determine base damage

  2. Attacker - tests Luck for Critical Strike

  3. Defender - rolls for counter based on attack type (parry/absorb/deflect)

  4. Defender - if counter fails, roll for dodge

  5. Defender - if dodge fails, subtract damage from HP

For step 1, base damage is determined as specified above based on a hero’s Class and the appropriate stat.

Critical Strike

Each time a hero attacks, they test their Luck stat to determine if it is a Critical Strike. Critical Strikes will deal bonus damage on top of the base damage. The higher a hero’s Luck, the more likely they are to score a Critical Strike.

For instance, let’s say a hero triggered an attack that dealt 48 Mind damage. They test their Luck and score a Critical Strike. This may grant a +50% bonus, bringing the damage of the attack up to 72 Mind damage.

Counters

There are three different types of Counters in LHU: Parry, Absorb and Deflect. The type of Counter that a defender tests for is based on the Damage Type of the attack.

Parry Counter

Parry is the Counter for Physical type attacks. The Defender tests their Strength stat, and if they succeed, the defender takes no damage and they instead deal a percentage of the damage to the attacker.

Let’s say my hero is attacked for 48 Physical damage, and the parry damage percentage is currently set to 80%. After the attacker sends the attack, my defender rolls their Strength stat to test for a parry. If they succeed in that roll, my defender will take 0 damage, and instead the attacker will take 38 damage.

Absorb Counter

Absorb is the Counter for Magic type attacks. The defender tests their Mind stat, and if they succeed, the defender takes no damage and instead they convert a percentage of the incoming damage to MP. Heroes who are skilled at Absorb will be able to use their Ultimate skills much more frequently in battle than other heroes.

Deflect Counter

Deflect is the Counter for Mind type attacks. The defender tests their Magic stat, and if they succeed, the defender takes no damage. Instead they deal a percentage of the incoming damage to a random hero on the attacker’s team.

Dodge

If a defender fails to Counter an attack, they then attempt to Dodge it. The defender tests their Dexterity stat. If they succeed, they fully dodge the attack and take no damage. Heroes with higher Dexterity may compensate for lower HP by being able to avoid damage more frequently.

Dealing Damage

If the defender has failed to Counter or Dodge the attack, they then take damage. Their HP is reduced as determined by the base damage, any affinity strength or weakness, and any critical strike bonus.

Additionally, total damage may be multiplied if the player chose to use an Energy Multiplier, as specified with the next section.

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