Tuning Heroes

With any stat-heavy RPG, especially one with PvP and GvG modes, tuning the game for fun and fairness is a never-ending task. Clever players are always figuring out which hero is most OP in which mode, or finding bugs in how Skills were implemented that allow for exploits, or pointing out that a beloved hero is underpowered in a new game mode.

This presents an even tricker challenge with a blockchain game where heroes are NFTs you own with immutable features. We needed to design a system whereby heroes still have immutable features, but if we notice that a single skill is dominating PvP, we have the ability to reduce the strength of that skill to create fairer competition.

That is why we have set up the Trait-based system that is described above. Each hero, upon minting, will have a series of immutable traits that will never change. But the way these traits are interpreted by the game engine can change as needed. We will be undergoing this type of continuous tuning as the game grows and evolves to make sure that your investment of time, energy and money into your heroes is always valid, and we don’t have a small collection of OP heroes that are dominating the meta.

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