Attack Patterns

During Battle, attack proceeds in rounds. During each round, each hero takes one action so long as they are not knocked out. The order in which each hero acts is determined by an Initiative roll at the start of the turn.

When it is a hero’s turn, the action they take is determined by their Attack Pattern. Attack Pattern is set based on Class, so for instance all Warriors share the same Attack Pattern.

Attack Pattern is a looping set of action, where the hero takes one action each time it is their turn. For instance, the Warrior Attack Pattern may look like this:

A, A, A, A, S1, P, A, A, A, S2, P, P, A, A, S1, A, A, A, A, A

Where A stands for Basic Attack, S1 stands for Battle Skill 1, S2 stands for Battle Skill 2 and P stands for Pause.

So given the Attack Pattern above, if it is the first round of battle, all Warriors will use their Basic Attack. If it is the sixth round of battle, all Warriors will Pause (take no action) and if it is the tenth round all Warriors will use Battle Skill 2.

The three classes will have the same distribution of Basic Attacks, Pauses, Battle Skill 1s and Battle Skill 2s in a battle, but the order in which they take those actions will be different.

Last updated